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Market Wire, February, 2007 |
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Written by Kevin Carney CEO, GMS
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Sunday, 01 April 2007 |
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The Art
Institute Online , a division of The Art Institute of Pittsburgh, has
opened a student campus in Second Life, a virtual online community, which
will be the forum for a new Business Communications course. The faculty,
realizing the potential for a rewarding learning experience, credits
student interest in Second Life as the source for the course's development.
Developed by San Francisco-based Linden Lab, Second Life is a rapidly growing and
constantly changing 3D MUVE (multi-user virtual environment) where
residents can discover a world of exploration, socializing, creativity,
self-expression, and learning. The online society uses real-time 3D
streaming technology and runs on proprietary software that students can
download from the Second Life web site at www.secondlife.com .
Second Life allows The Art Institute Online students and faculty to create
avatars -- or cartoon-like characters -- that interact with one another and
are controlled via keyboard and mouse. The course will be primarily
asynchronous and students will have the opportunity to communicate in an
environment that lends itself to socialization.
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Written by Christina Scharbaai
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Saturday, 31 December 2005 |
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There comes a time when you can no longer hide your art in a portfolio, computer disc or the attic! Fortunately that time has arrived for many of us, Many of the diverse artist that I meet are looking for a way to show their artistic expressions. Together, we can inspire and encourage each other, in order to share our art with interested others. Join us on our journey and artistic tranformation.
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Last Updated ( Tuesday, 03 January 2006 )
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Selling your Art Online - Website Tips For Artists |
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Written by Ralph Serpe is Webmaster and founder of www.sellingartnews.com
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Saturday, 28 January 2006 |
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If you plan to sell your art online with your own unique website, my advice
is simple: Be Different! There are hundreds of artist websites online today that
are all making the same mistakes.
The first problem I would like to note, is the use of long multimedia
presentations that artists are incorporating into their websites. I don't think
there is anything more frustrating then arriving at a website and waiting for
this huge multimedia presentation to download and play. The artist may think
it's cool or adds something to their work, but in all actuality, it only
frustrates impatient surfers. Not all Internet users have super fast cable or
DSL connections. Many are still using dial up modems and if they have to wait
for something to download, they will simply leave and visit your competition.
There are also sites that insist on putting unrelated banner ads or other
unrelated advertising on their websites. Just the other day I was doing a search
for original watercolor art. The first website I arrived at had a big banner at
the top of the website advertising a dating site. I am not sure how dating is
related to watercolors? This is simply a distraction and you are immediately
sending visitors off your website. If you are going to advertise on your
website, make sure it's related to the theme of your website and is helpful to
your visitors. Do not make it the very first thing they see when they arrive at
your home page. |
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Last Updated ( Saturday, 28 January 2006 )
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